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New Urbanism
New urbanism is an urban design movement whose popularity
increased beginning in the 1980s and early 1990s.
The goal of new urbanists is to reform all aspects of
real estate development and urban planning. These include
everything from urban retrofits, to suburban infill.
There are some common elements of new urbanist design.
New urbanist neighborhoods are walkable, and are designed
to contain a diverse range of housing and jobs. New urbanists
support regional planning for open space, appropriate
architecture and planning, and the balanced development
of jobs and housing. They believe these strategies are
the best way to reduce the time people spend in traffic,
to increase the supply of affordable housing, and to rein
in urban sprawl. Many other issues, such as historic preservation,
safe streets, green building, and the renovation of brownfield
land are also covered in the Charter of the New Urbanism,
the movement's seminal document. Because new urbanist
designs include many of the features (like mixed use and
emphasis on walkability) which characterized urban areas
in the pre-automobile age, the movement is sometimes known
as Traditional neighborhood design.
About new urbanism
(Adapted from "The New Urbanism: An alternative to
modern, automobile-oriented planning and development"
by Robert Steuteville, editor and publisher, New Urban
News, 2004.)
Background
Through the first quarter of the 20th century, the United
States was developed in the form of compact, mixed-use
neighborhoods. The pattern began to change with the emergence
of modern architecture and zoning and ascension of the
automobile. After World War II, a new system of development
was implemented nationwide, replacing neighborhoods with
a rigorous separation of uses that has become known as
conventional suburban development, or sprawl. The majority
of US citizens now live in suburban communities built
in the last 50 years.
Although conventional suburban development has been popular,
it carries a significant price. Lacking a town center
or pedestrian scale, conventional suburban development
spreads out to consume large areas of countryside even
as population grows relatively slowly. Automobile use
per capita has soared, because a motor vehicle is required
for the great majority of household and commuter trips.
Those who cannot drive are significantly restricted in
their mobility. The working poor living in suburbia spend
a large portion of their incomes on cars. Meanwhile, the
American landscape where most people live and work is
dominated by strip malls, auto-oriented civic and commercial
buildings, and subdivisions without much individuality
or character.
Trends
The new urbanism is a reaction to sprawl. A growing movement
of architects, planners, and developers, new urbanism
is based on principles of planning and architecture that
work together to create human-scale, walkable communities.
New urbanists take a wide variety of approaches—some work
exclusively on infill projects, others focus on transit-oriented
development, still others are attempting to transform
the suburbs, and many are working in all of these categories.
New urbanism includes traditional architects and those
with modernist sensibilities. All, however, believe in
the power and ability of traditional neighborhoods to
restore functional, sustainable communities. Early in
the 1960s, Jane Jacobs authored The Death and Life of
Great American Cities, which set the precendent for the
new urbanist trend by condemning the accepted planning
theories of the time; calling for an increased effort
by planners to reconsider the failing single-use housing
projects, large car-dependent thoroughfares, and segregated
commercial centers that had become the "norm"
of civic planning and zoning thought. Another mid-twentieth
century writer that inspired the new urbanist movement
was the social philosopher/historian Lewis Mumford, who
criticized the "anti-urban" development of post-war
America.
Today's popular trend of new urbanism had its roots in
the work of maverick architects, planners, and theorists,
like Jacobs, who believed that the conventional planning
thought was gradually failing in one way or another. In
the 1970s and 1980s, these new ideas emerged, and eventually
coalesced into a unified group in the 1990s. From modest
beginnings, the trend is beginning to have a substantial
impact. More than 600 new towns, villages, and neighborhoods
are planned or under construction in the U.S., using principles
of new urbanism. Additionally, hundreds of small-scale
new urban infill projects are restoring the urban fabric
of cities and towns by reestablishing walkable streets
and blocks.
On the regional scale, new urbanism is having a growing
influence on how and where metropolitan regions choose
to grow. At least 14 large-scale planning initiatives
are based on the principles of linking transportation
and land-use policies and using the neighborhood as the
fundamental building block of a region.
In Maryland and several other states, new urbanist principles
are an integral part of smart growth legislation.
Moreover, new urbanism is beginning to have widespread
impact on conventional development. Mainstream developers
are adopting new urban design elements such as garages
in the rear of houses, neighborhood greens and mixed-use
town centers. Projects that adopt some principles of new
urbanism but remain largely conventional in design are
known as hybrids.
Old and new urbanism
The new urbanism trend goes by other names, including
neotraditional design, transit-oriented development, and
traditional neighborhood development. Borrowing from urban
design concepts throughout history, new urbanism does
not, and cannot merely replicate old communities. New
houses within neighborhoods, for example, must provide
modern living spaces and amenities that consumers demand
(and that competing suburban tract homes offer). Stores
and businesses must have sufficient parking, modern floor
plans, and connections to automobile and pedestrian traffic,
and/or transit systems.
With proper design, large office, light industrial, and
even "big box" retail buildings can be situated
in a walkable new urbanist neighborhood. Parking lots,
the most prominent feature of conventional commercial
districts, are accommodated to the side, the rear or basement
of new urban businesses. The size of lots are reduced
through shared parking, on-street parking, and shifts
to other modes of transportation.
Another difference between old and new urbanism is the
street grid. Most historic cities and towns in the US
employ a grid that is relentlessly regular. New urbanists
often use a "modified" grid, with "T"
intersections and street deflections to calm traffic and
increase visual interest.
That blending of old and new is the basis of the adjective
neotraditional, a term that carries a lot of baggage,
especially with modernists, who see it as an architectural
"style." However, it is more of an urban design
approach that borrows from the past while adapting to
the present and future. The very fact that new urbanists
must meet the demands of the marketplace keeps them grounded
in reality. Successful new urbanism performs a difficult
balancing act by maintaining the integrity of a walkable,
human-scale neighborhood while offering modern residential
and commercial "product" to compete with conventional
suburban development. New urbanists who cannot compete
with conventional development or find a niche that is
poorly served by the real estate industry are doomed to
failure.
The difficulty of that balancing act is one reason why
many developers choose to build hybrids, instead of adopting
all of the principles of new urbanism. Some new urbanists
think that hybrids pose a serious threat to the movement,
because they usually borrow the label and language of
the new urbanism. Other new urbanists believe that hybrids
represent a positive step forward from conventional suburban
development.
Defining elements
The heart of new urbanism is in the design of neighborhoods,
which can be defined by 13 elements, according to town
planners Andrés Duany and Elizabeth Plater-Zyberk, two
of the founders of the Congress for the New Urbanism.
An authentic neighborhood contains most of these elements:
1. The neighborhood has a discernible center. This is
often a square or a green and sometimes a busy or memorable
street corner. A transit stop would be located at this
center. 2. Most of the dwellings are within a five-minute
walk of the center, an average of roughly 2,000 feet.
3. There are a variety of dwelling types—usually houses,
rowhouses and apartments—so that younger and older people,
singles and families, the poor and the wealthy may find
places to live. 4. At the edge of the neighborhood, there
are shops and offices of sufficiently varied types to
supply the weekly needs of a household. 5. A small ancillary
building or garage apartment is permitted within the backyard
of each house. It may be used as a rental unit or place
to work (for example, office or craft workshop). 6. An
elementary school is close enough so that most children
can walk from their home. 7. There are small playgrounds
accessible to every dwelling—not more than a tenth of
a mile away. 8. Streets within the neighborhood form a
connected network, which disperses traffic by providing
a variety of pedestrian and vehicular routes to any destination.
9. The streets are relatively narrow and shaded by rows
of trees. This slows traffic, creating an environment
suitable for pedestrians and bicycles. 10. Buildings in
the neighborhood center are placed close to the street,
creating a well-defined outdoor room. 11. Parking lots
and garage doors rarely front the street. Parking is relegated
to the rear of buildings, usually accessed by alleys.
12. Certain prominent sites at the termination of street
vistas or in the neighborhood center are reserved for
civic buildings. These provide sites for community meetings,
education, and religious or cultural activities. 13. The
neighborhood is organized to be self-governing. A formal
association debates and decides matters of maintenance,
security, and physical change. Taxation is the responsibility
of the larger community.
Examples
Seaside, Florida, the first new urbanist town, began development
in 1981 on 80 acres (324,000 m²) of Florida Panhandle
coastline. Seaside appeared on the cover of the Atlantic
Monthly in 1988 when only a few streets were completed,
and it since became internationally famous for its architecture
and the quality of its streets and public spaces. Seaside
proved that developments that function like traditional
resort towns could be built in the postmodern era. Lots
began selling for $15,000 in the early 1980s and, slightly
over a decade later, lots prices had escalated to about
$200,000. Today, most lots sell for more than a million
dollars, and houses sometimes top $5 million. The town
is now a tourist mecca.
Seaside’s influence has less to do with its economic success
than the attractiveness and dynamism related to its physical
form. Many developers have visited Seaside and gone away
determined to build something similar.
Since Seaside gained recognition, other new urban towns
and neighborhoods have been designed and are substantially
built—including Legacy Town Center in Plano, Texas; Haile
Village Center in Gainesville, Florida; Harbor Town in
Memphis, Tennessee; Kentlands in Gaithersburg, Maryland;
King Farm in Rockville, Maryland; Addison Circle in Addison,
Texas; Orenco Station in Hillsboro, Oregon; Mashpee Commons
in Mashpee, Massachusetts; The Cotton District in Starkville,
Mississippi; Celebration and Avalon Park in Orlando, Florida;
Cherry Hill Village in Canton, Michigan, Baxter Village
(www.villageofbaxter.com) in Fort Mill, SC, and the redevelopment
of Stapleton International Airport in Denver, Colorado.
Designers are also using the principles of new urbanism
to build major new projects in cities and towns. In the
mid-1990s, the U.S. Department of Housing and Urban Development
(HUD) adopted the principles of the new urbanism in its
multibillion dollar program to rebuild public housing
projects nationwide. New urbanists have planned and developed
hundreds of projects in infill locations. Most were driven
by the private sector, but many, including HUD projects,
used public money. New urbanist projects built in historic
cities and towns includes Crawford Square in Pittsburgh,
City Place in West Palm Beach, Highlands Garden Village
in Denver, Park DuValle in Louisville, and Beerline B
in Milwaukee.
The United States is by no means alone in the "new
urbanism" shift, (though it is important to note
most of the fundamental ideas stem from European urban
design), the river city of Brisbane, Queensland, Australia
is also experimenting with small more commercialised developments
such as Emporium, (a living, shopping, dining mecca).
As well as large scale initiatives such as Kelvin Grove
Urban Village, [1], a University/College, medium and high
resedential living with retail suiting all age groups
and budgets.
Congress for New Urbanism
Meanwhile, leaders in this design trend came together
in 1993 to form the Congress for the New Urbanism, based
in Chicago. The founders are Andrés Duany, Elizabeth Plater-Zyberk,
Peter Calthorpe, Daniel Solomon, Stefanos Polyzoides,
and Elizabeth Moule, all practicing architects and town
planners. The Congress for the New Urbanism has since
grown to more than 2,000 members and is now the leading
international organization promoting new urbanist design
principles.
Disney builds a town
In June of 1996, Disney unveiled its 5,000 acre (20 km²)
town of Celebration, near Orlando, Florida, and it has
since eclipsed Seaside as the best-known new urbanist
community. In some respects, the new urbanism and Disney
have been uncomfortable bedfellows. While using designers
and principles closely associated with the new urbanism,
Disney has shunned the label, preferring to call Celebration
simply a "town." Meanwhile, the movement may
have benefited from all of Celebration’s publicity—but
not without a price. Disney has come under attack for
what some perceive as heavy-handed rules and management.
For those who would attack new urbanism as insipid nostalgia,
Disney is a fat target. The fact remains that Celebration’s
urban design is generally of high quality and by most
accounts serves residents very well.
In the 1991 book Edge City, author Joel Garreau wrote
that Americans have not built "a single old-style
downtown from raw dirt in 75 years." Celebration
was one of the first real estate projects to break that
trend, opening its downtown in October, 1996; Seaside's
downtown was still mostly unbuilt at the time. (It could
be argued that Reston Town Center, opened in 1990 near
Garreau's home in Washington, D.C., could qualify.) Since
then, scores of new urban projects have followed suit
with their own downtowns and mixed-use districts.
Criticisms
New urbanism is in part a reform movement and, as such,
has drawn criticism from all quarters of the political
spectrum. Some members of right wing view new urbanism
as a collectivist plot designed to rob Americans of their
civil freedoms, property rights and free-flowing traffic.
Some members of the left wing view new urbanism as an
example of capitalistic excess, aligned with forces of
greed that would purge the underclass from urban areas
for the benefit of the gentrifying elite. Some environmentalists
decry new urbanism as nothing more than conventional sprawl
dressed up with superficial stylistic cues, while NIMBY
activists routinely argue against new urbanism as being
too dense, with too much mixed use and around-the-clock
activity.
Critics of new urbanism often accuse it of elevating
aesthetics over practicality, subordinating good city
planning principles to urban design dogma. Another charge
is that the movement is grounded in nostalgia for a period
in American history that may never have existed. A related
charge is that the movement represents nothing truly new,
as towns and neighborhoods were built on similar principles
in the U.S. until the 1920s. However, perhaps the most
frequent criticism of the movement is that some of the
highest-profile projects—such as Celebration, Seaside,
and The Glen in Glenview, Illinois—represent a form of
sprawl themselves, in that they are built on what was
previously open space. According to New Urban News, new
urbanist developments as a group are approximately one-half
infill and one-half greenfield land.
A stream of thought in sustainable development maintains
that sustainabilty is primarily based on the combination
of high density and transit service. To the extent that
many new urbanist developments rely on automobile transport
and serve the detached single family housing market, critics
claim they fall short of being truly sustainable. However,
a forthcoming rating and certification scheme for neighborhood
environmental design, LEED-ND, should help to quantify
the sustainability of New Urbanist neighborhood design;
it is being developed by a partnership between the US
Green Building Council, Natural Resources Defense Council,
and the Congress for the New Urbanism.
Beyond cursory levels, say critics, the provision for
cultural and social interchange in new urbanist towns
is limited, and the permanent residential populations
of new urbanist resort communities are comparatively small
and culturally homogeneous. Critics claim that new urbanism
is somewhat incomplete: while providing a basic framework
for the improvement of the civic landscape, it does not
entirely provide for the diversity necessary for city
success. Critics call into question whether or not towns
and cities are objects that can be "created,"
or whether they are, in fact, the results of a process
of cultural, social, political and religious interaction
that the new urbanists seek to accelerate and simulate,
in order to make their towns more palatable to their predominantly
affluent (and, some argue, nostalgic) clientele.
To date, new urbanists have captured only a few percent
of the residential market. The conventional suburban development
retail model, particularly the strip mall format, presents
a formidable challenge to the new urbanist ideal of walkable
town centers. Critics charge that new urbanist developers
must get better at making their neighborhoods affordable,
and prove that their ideas are superior for both revitalizing
and recovering old cities, towns and building new communities.
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About Hilton Head Island
With such an amazing variety of things to do on Hilton Head
Island, somewhere, somebody is teeing up for the best round
of golf they've ever played. Somewhere, a family of four is
enjoying their Hilton Head vacation, strolling down a secluded
beach as warm Atlantic waters lap at their feet. Somewhere,
a couple is enjoying the pastel-colored sky of a beautiful Hilton
Head Island sunset. Renowned as one of the world's most family-friendly
destinations, Hilton Head Island offers unlimited opportunities
for holiday memories and was recently named one of the top ten
family beaches in the country. As an intimate getaway for two
or an idyllic backdrop for a family reunion, the Island extends
a variety of outdoor and indoor recreational activities. You'll
notice that there's something different about Hilton Head the
moment you arrive. By design, there is a sensitive nod to the
environment that has become the blueprint for other developments
around the nation. Buildings are set back from the main roads,
showcasing the native pines and oaks. Colors are not flamboyant
and bright; instead, they are subdued and blend with the natural
environment. And bright streetlights here are as rare as snowstorms.
A progressive land purchasing program undertaken by town leadership
ensures that there's plenty of green wherever you go, and strict
development guidelines ensure that the only thing between your
eyes and a breathtaking view are your sunglasses. It's easy
to see why more than 39,000 people have chosen to call the Island
their permanent home. At the very foundation of the Hilton Head
Island vacation experience is the community of full-time residents
who work hard to make sure their Island is a clean, safe and
enjoyable place to visit. You'll notice it in the friendly faces
that greet you wherever you go. There is a relaxed and warm
island attitude in the air, one that whispers "Welcome to Hilton
Head Island. Hilton Head Island was named one of the Top 10
Family Beaches.
Hilton Head Island Attractions & Activities
Hilton Head Island fills your family's days with fun and activities.
Pristine beaches, flexible accommodation options and endless recreation
have made Hilton Head Island a first choice for family vacations.
Both day and evening entertainment for the entire family is far
reaching. Every April, the Verizon Heritage PGA TOUR golf tournament
is played in Hilton Head Island and the Hilton Head Celebrity
Golf Tournament is held on Labor Day Weekend. During the month
of May, Hilton Head Island and the Lowcountry celebrate the area’s
vibrant arts community and diverse cultural heritage through visual
and performing arts events, cultural activities and programs with
BRAVO-Celebrate the Arts! Budget friendly activities are available
day and night on the Island. Families can venture to the top of
the Harbour Town Lighthouse in Sea Pines for only a dollar each
person. This activity offers a clear view of the Island’s south
end as well as the eye pleasing Harbour Town Marina. Also available
in Sea Pines is shopping, waterfront dining and horse back riding.
Families could spend at entire day in Sea Pines alone. Other family
friendly spots include Shelter Cove Harbour, Adventure Cove, the
Coastal Discovery Museum and The Sandbox, An Interactive Children's
Museum. Shelter Cove Harbour offers a variety of experiences such
as shopping, kayaking, sailing and cruise excursions, fireworks
and concerts. Activities at Adventure Cove include laser tag,
bumper cars, video arcade, an indoor play room, miniature golf
and more. Other miniature golf courses include Legendary Golf
and Pirate’s Island Adventure Golf. The Coastal Discovery Museum
offers programs, activities, and exhibits to make learning about
Hilton Head and other sea islands an enjoyable experience. The
museum is a great place to visit any time of the year. With indoor
and outdoor exhibits, activity centers in the Sea Island Classroom,
the History Time-line Exhibit and museum store, plus 11 different
tours and cruises around the island, the museum is a fantastic
way to become familiar with the Island's unique history and ecology.
The Sandbox is a hands-on interactive museum filled with unique
entertaining, and educational play areas to explore. At The Sandbox
all the exhibits are designed to help children learn while having
fun and bonding with each other and their caregivers. There are
no “do not touch” signs at this Museum. Children can sail away
on Captain William Hilton’s ship The Adventure, find their Passport
to the World in the international airport terminal with a simulator
plane ready to take the little ones anywhere, and visit the Loggerhead
sandcastle filled with magic sand. For a more relaxing adventure,
two multi-screened movie theaters and one independent film theater
allow families to catch the latest on the silver screen. In addition,
the stage is always set at the Arts Center of Coastal Carolina,
the South Carolina Repertory Company and the May River Theatre
Company.
Directions to Hilton Head Island
From I-95: Take Exit 8 (eight miles from the Georgia border) and
go east following signs to Hilton Head Island. This is Highway
278 and you will travel about 18 miles and then you cross the
bridge to Hilton Head. Continue over the bridge and look for signs
for the Cross Island Expressway. If you are going to the south
end of the island (Shipyard, Coligny, Forest Beach, Sea Pines)
stay to your left and use the expressway (Toll $1) to save time.
Otherwise, keep right and stay on Highway 278 Business. After
you cross the bridge onto Hilton Head Island, look for the Welcome
Center and Coastal Discovery Museum on your right. The Welcome
Center has brochures on Hilton Head activities, additional maps
and upcoming events. If flying into the Savannah/Hilton Head International
Airport, take I-95 North and follow the above directions.
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